UPDATE: Just found a bug in 2010 where the edges selected in max weren't the edges being cut by Roadkill. I've updated the script on the site so if you were having weird edge selection issues under max 2010 that should fix it. Hi Guys, Ages back I wrote a script to bridge the gap between max and roadkill. I've updated it…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
@copypastepixel: I am right digging through your code and simplify it for my needs which is just splitting along selected UV edges and just unwrap associated shells. Your hacks are a very valuable input and I hope I get things working the way I want it. I will post more and the finished script once done. Anyway I just…
renderhjs: I think I know why your code worked for me but not you. My bad, turns out my script wasn't correctly setting the obj plugin before export ( in max 2010). The OBJ exporter has an option to optimise models but this seems to mess with the edge order. I'd manually disabled optimisation in the exporter on my PC hence…
holy mother of jesus, I got it working :D I am extremely pleased, will try to find a way this weekend to implement it to TexTools with a easy hook in way to add roadkill. I noticed though that your newest version has the ini switch of:setINISetting iniPath_exportSettings "Geometry" "TextureCoords" "0" which should be a 1…
Could you elaborate a bit on the binary hack? I noticed that you change some ini settings of the (OBJ?) exporter and change some binaries to make things work. Will test the script later, looks interesting
renderhjs, when I run your script with open edges (by selecting edges and splitting them) it works much better than if I create UV seams within the Unwrap UVW modifier, not sure why... thanks again for giving these tools for us to use. Textools has really sped up my workflow. -z
@renderhjs: Hope it helps :) I spent ages on the edge selection stuff. Most of it trying to use the unwrap mod's pelt seam selection to mark up the edges. Had no luck though as I never found a way to convert from the pelt seam selection to a mesh edge selection. Look forward to seeing your script. Will you keep the process…