I've been working on this off and on for the past few days and would love to get a fresh set of eyes on this before I continue, so thoughts are welcome. Thanks. Update: Wrestling Suplex/Shooting Animation V.2: [ame=" https://www.youtube.com/watch?v=ebFz-SbLVNU"]http://www.youtube.com/watch?v=ebFz-SbLVNU[/ame]
The arc (path of motion) in the soldier's hips needs to be looked at From the points between [hoisting the soldier up] -> [beginning to fall to the ground] Some linear movements here help to kill the inertia/force believability in the animation It's a challenging animation. Keep it up
Victors gun should be effected by gravity more on his shoulder, it looks stuck to him for example ... i think he grabs and shoots it too easily... i think he would be grasping for it after piledriving, adrenaline... energy wise. I have no issues with the guy taking beats and getting slain.
I agree with slipsius, there's a small fraction of a second there where the guy taking the bump looks kinda stiff. The one performing the slam seem very fluid and lifelike though, congratulations.
angle of the render sucks. change it to a side view looks like there is some unfluid motion just at the start where he lifts the guy up. but that could be the angle.