just remembered this, great resources for maxScript:* most active maxScript forum (the official Area forums are empty compared to this one) http://forums.cgsociety.org/forumdisplay.php?f=98 Best maxscript script resource: * http://www.scriptspot.com/3ds-max If you need example scripts or existing solutions browse and…
Right. I have heard people talk about tiling internal portions of a bitmap, but I haven't seen it in action. Here's an interesting script. It creates a texture atlas from a tiled model, by slicing up the model, and applying portions of the atlas to each slice. Might provide some ideas...…
If you want to reduce draw calls, simply use an atlas. But slice up your model intelligently, as in... by an artist at creation time. That script will likely create more slices that are really needed, so you'll end up with long thin triangles at one end of a strip. A 500 triangle model has more than enough topology to use…
hmm there is not enough information. is your level an entire mesh ? by level you mean terrain, foliage, buildings, props? Is it symmetrical? etc. i would divide it to logical sectors and export it. But for slicing, the slice tool should be enough. While I have no idea how your level looks, how big it is, what kind of…