Hey Eric, do you know why the company is now defunct? It seems a shame that the company of such a clever guy isn't doing better. Also, you know once you'd set the whole level up in chunks, as per the example on your website, how was it all exported? What was the whole export/import workflow from when the level was done, to…
just remembered this, great resources for maxScript:* most active maxScript forum (the official Area forums are empty compared to this one) http://forums.cgsociety.org/forumdisplay.php?f=98 Best maxscript script resource: * http://www.scriptspot.com/3ds-max If you need example scripts or existing solutions browse and…
Yep, I should join gamedev actually, I'm sure there's some experienced game programmers there that could give me some tips. I must say, I'm plesantly surprised by the general level of technical knowledge here though, considering it's a 3D artists forum afterall. I guess the very nature of 3D means you have to be somewhat…
Ah ok. Honestly, I like Max a lot, I find it surprisingly easy to use after only studying it for about a week. The only things I don't like are that it runs like shit on my laptops, and crashes more frequently than almost any other program I've used. To avoid the possible problems, maybe I shouldn't import the transforms…