* 3dsMax: Build in scripting environment i.e no need to install anything additional (like previous blender releases). This includes a maxscript listener that can trace most of the commands you perform in 3dsmax and a visual roll out editor to quickly wrap up a gui for your script to test. * Modo Great community that is…
Sorry for the old thread bump, I just found this searching to see who else models in Modo around here. Great thread, nice to talk about the positives of programs since I feel like I sometimes spend half my day complaining about problems with whatever I'm using. A couple things about Modo: 1.) By far the smartest camera I…
Lightwave - Just making purdy renders fast. Also Ultra precise with numeric inputs, where Maya rounds off to the nearest thousandth. Maya - Everything else and scripting.
MyPaint: I really like the "save as scrap" F2 command. With it I can just draw and not mess with naming it something other than Untitled-1; it's just a one-button "hey I kind of like this, toss it somewhere for me" thing. I wonder if the same is possible to script in Photoshop? ftw!