Floating geometry is almost always better, but there are a couple key factors that affect your decision. Factors to Evaluate: Polycount: Floating geometry will always be cheaper. Speed: Floating geometry is usually quicker to create, especially with denser meshes. Texture Space: Floating geometry wastes texture space since…
@PredatorGSR: Wow, thank you for the detailed response! That clears up a lot :) I have another quick question now though: Since you said you want to bake a HP in pieces (if it has them), are you saying that for every piece of floating geo I should bake a separate map? Why wouldn't I attach everything and bake one map?…