Hey there. This is a nice start! It looks like you just took the low poly and smoothed it for the most part. That is ok to do for the overall shape, but you are lacking a lot of detail right now, which is what hi poly modeling is ALL about. Dont be afraid of having geometry that is just placed on top of your model...Stuff…
Hi ... good effort! EDIT: but this needs to get all the detail to be high poly and worth it... in these times... all that engraving! You got the silhouette of it... you need that bumpy detail of the blade, the face... to me,that is what makes the concept cool. There is some weird smoothing/hint of the pattern... but surely…
Thanks so much for the feedback. I plan to do most of the engraving and surface details with normal map painting because I'm definitely not sure how I'd be able to model in that face at the top edge of the blade in high poly.... But I could try adding the skulls near the bottom of the blade and some of the larger…