Half life is a universe to valve now with portal (multiple games with the same back story). I doubt they'll ditch there most well know and popular title. They are working on HL3 and I'm sure there working on a major engine overhaul (it barely competes with the UDK or Cry3) the only question is when will the engine be…
I think EP3 is going to be a full length game... why else would it take so long? As mentioned, a new engine seems unlikely because they'll have to scrap their huge asset library. As always, I'm glad they're spending the extra time on it to ensure it isn't shit. I would like to see a new engine and toolset for HL3 or their…
If it will be in fact Half Life 3 (running on a brand new engine) then count me in. There's no way that 5-6 hours long Episode 3 would take more than 2 years to make.
A new engine would be exciting, I know theres been a lot of great mods for Half Life 2 so I can only imagine how awesome the mods would be for Half Life 3!
I wouldn't count on a new engine. The Episodes are supposed to be Half-Life 3, so the series should end after Ep3. If Valve would use a new engine, they'd have to redo all their Half-Life assets (which don't or barely really use high polygon versions, so little re-using there) for just one game. After Ep3, though, what to…
Really? I love the design philosophy in the halflife 2. The oppressed citizens and combine designs are awesome. It sells the mood and feelings I think the art team was aiming for, to me atleast :) I like that the design is reasonably realistic with a scifi touch instead of going Gears or Halo on it. Really looking forward…
You can achieve some pretty cool stuff with the Proxy parameter in the VMT, but there's no way to preview it without restarting the game and constant VMT editing. Something like a node based proxy editor with real time updating would be great. A shader editor would be even better, but it's highly unlikely since it's…
Lol Gabe is fat, anyway; Some folk "decoded" the fake BSOD and got this: Suspend until EEE. So I guess we'll know more once E3 hits. On the topic of a new Source engine though, at animex back in 09 I had the pleasure of talking with Doug Wood and me and my friend brough up how old and hammy the Source SDK was in comparison…