Wall O Text crits you for 0hp. I see your wall of text, and raise one of my own. It takes you many a sentence to reverse your stance, but I'm glad its happening. 15 years of max experience, impressive. In another 15 years of Maya experience you'll be qualified to compare the two packages fully. We can probably discuss…
EricChadwick: Yep, Soft Selection has been in Maya since Maya 2008 extension 1. Here's a diagram of selection methods comparing Maya 2008 and Max 2010. I'm using the same mesh and achieving the same results in both packages. I have documented the steps required to achieve each one. Conclusions For selecting geometry…
Unfortunately the way max handles UV's (with a modifier) you can't select UV shells in edit poly. Select element will grab one continuous piece of geometry. I can think of two ways to work around this. 1) Select the boarders of your UV's while you're in UnwrapUVW, apply Edit Poly, go to edge mode and break the edges, or…
@ Mop, I'm actually wondering how useful this is, to be able to select uv shells etc. I can do this in XSI but coming from Max I haven't found it to be such a big deal. Can you tell me how you make use of this? Oh I get it's annoying to have to add an unwrap to a model, edit the uvs. Mop I just read your post LOL... If I…
You are right Bal, It only works for polygons, which you can easily convert. But this is a workaround and it would be nice (although i don't really see much purpose to it) if it was supported on other sub leveles too. I just don't see a reason why would someone want to go in UV mode in order to do something else that UV…
On a side note, this is a bit off-topic, but since we seem to be talking about selections alot here, I discovered something new in Max a while back that is really handy and that I don't think is such common knowledge : By now everyone knows that ctrl-clicking on a vertex/face/edge/border alows you to convert your selection…
You have mis-read my post. I was only talking about UV element selection, as you said in your original post. My point had nothing to do with the Editable Poly "select by element" mode which you reach by pressing 5. I was talking about selecting by UV element directly on a mesh. No need for the UV editor to do this in Maya,…
MoP was a Max user for many many years, still is and has recently branched out into Maya. He knows what hes talking about and isn't blinded by app infatuation. A lot of us are dual users, myself included. I started off with Maya switched to Max, prefer max and stay current in Maya. Most people will tell you learn both at…