Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…
eric i haven't tried it, but i think someone posted a script in this thread that does the same. also i am not sure but i think polytools (graphite tools) has a similar feature? i am still not sure if this is what he was asking though, and i don't remember ever having the need to actually select something this way.
@ Mop does Maya lack the ability to select polygons by element like Max does in epoly? Why the need to convert selection from uv shell element to polygon selection? In XSI you can directly ed uvs whenever you want and you can model and uv at the same time. I'm just wondering what Jasp is missing? @ vig the chugnnuts uv…
Oh really? Why is your script giving me al kinds of errors?!:poly127: J/k. I'm a max guy and am hardcore modelling in maya since a couple of days, and I must say, at first it felt like I was working with 2 left hands but once you stop mimicking Max and just accept the ways that Maya does its stuff, it's pretty cool. I'm…
Unfortunately the way max handles UV's (with a modifier) you can't select UV shells in edit poly. Select element will grab one continuous piece of geometry. I can think of two ways to work around this. 1) Select the boarders of your UV's while you're in UnwrapUVW, apply Edit Poly, go to edge mode and break the edges, or…
Sage: No, my whole initial point was that Maya has (by default) a way to select UV shells (or "elements" as Max calls them) in the viewport. This is the feature Jasp is looking for in Max, and by the looks of things it doesn't exist without a pluging or script. As various people have described, the only way to do this by…
yiannisk: Thanks for taking the time to write that up, it's good to know where you're coming from. I apologise if I seemed harsh before. However you have not really explained how you come to promote 3DS Max features as "better" than Maya in so many ways, when you clearly are not a very experienced Maya user. Your first…
EricChadwick: Yep, Soft Selection has been in Maya since Maya 2008 extension 1. Here's a diagram of selection methods comparing Maya 2008 and Max 2010. I'm using the same mesh and achieving the same results in both packages. I have documented the steps required to achieve each one. Conclusions For selecting geometry…
Sorry but i have to reply to both of you in so many questions, i got jumped on as if i am a representative or something so don't blame me for yet another wall of text, you asked for it :) if we had remained to the selection features comparison we wouldn't have gone through all that. I have tried to split by placing a name…
So you just want to be able to auto select UV shells? Something simple like this should do the job (can be toggled on/off): string $sjNewUVsel; if ($sjNewUVsel == 0) {$sjNewUVsel = `scriptJob -e SelectionChanged "polySelectBorderShell 0"`;} else if ($sjNewUVsel != 0) {$sjNewUVsel = 0; scriptJob -ka;} Edit: Oops, looks like…