>>WARNING INCOMING WALL O TEXT<< Reading this post may induce bleeding of the eyes. yiannisk, if you don't like reading walls of text you shouldn't post them. There is so much there to go over its hard to hit it all but I will try. This would be because you only ever really use max and don't question its authority over…
Wall O Text crits you for 0hp. I see your wall of text, and raise one of my own. It takes you many a sentence to reverse your stance, but I'm glad its happening. 15 years of max experience, impressive. In another 15 years of Maya experience you'll be qualified to compare the two packages fully. We can probably discuss…
My bad, misunderstood the OP. renderhjs' "swap UVW XYZ" tool in TexTools might help. For example, you could easily assign different smoothing groups to each island, or whatever.
You are right Bal, It only works for polygons, which you can easily convert. But this is a workaround and it would be nice (although i don't really see much purpose to it) if it was supported on other sub leveles too. I just don't see a reason why would someone want to go in UV mode in order to do something else that UV…
I stopped reading Yiannisks posts at "For every time i read the word inconsistency, i replace it with the word VERSATILITY". Good lord man, can you really not accept that Max isn't perfect? Using other packages gives you a much, much broader view of these things, try it some time. Max, while very powerful, is inconsistent.…
@ Mop, I'm actually wondering how useful this is, to be able to select uv shells etc. I can do this in XSI but coming from Max I haven't found it to be such a big deal. Can you tell me how you make use of this? Oh I get it's annoying to have to add an unwrap to a model, edit the uvs. Mop I just read your post LOL... If I…
Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…