@ Mop, I'm actually wondering how useful this is, to be able to select uv shells etc. I can do this in XSI but coming from Max I haven't found it to be such a big deal. Can you tell me how you make use of this? Oh I get it's annoying to have to add an unwrap to a model, edit the uvs. Mop I just read your post LOL... If I…
You have mis-read my post. I was only talking about UV element selection, as you said in your original post. My point had nothing to do with the Editable Poly "select by element" mode which you reach by pressing 5. I was talking about selecting by UV element directly on a mesh. No need for the UV editor to do this in Maya,…
Wall O Text crits you for 0hp. I see your wall of text, and raise one of my own. It takes you many a sentence to reverse your stance, but I'm glad its happening. 15 years of max experience, impressive. In another 15 years of Maya experience you'll be qualified to compare the two packages fully. We can probably discuss…
Oh if i had placed specific examples it would be much longer post. Observe and feel free to split the conversation to some other thread because I think we highjacked this nice thread here but i think that everyone will learn something out of it :) at least some 3dsmax\maya tips for those who are unaware of their existence.…
Unfortunately the way max handles UV's (with a modifier) you can't select UV shells in edit poly. Select element will grab one continuous piece of geometry. I can think of two ways to work around this. 1) Select the boarders of your UV's while you're in UnwrapUVW, apply Edit Poly, go to edge mode and break the edges, or…
>>WARNING INCOMING WALL O TEXT<< Reading this post may induce bleeding of the eyes. yiannisk, if you don't like reading walls of text you shouldn't post them. There is so much there to go over its hard to hit it all but I will try. This would be because you only ever really use max and don't question its authority over…
yiannisk: Thanks for taking the time to write that up, it's good to know where you're coming from. I apologise if I seemed harsh before. However you have not really explained how you come to promote 3DS Max features as "better" than Maya in so many ways, when you clearly are not a very experienced Maya user. Your first…
EricChadwick: Yep, Soft Selection has been in Maya since Maya 2008 extension 1. Here's a diagram of selection methods comparing Maya 2008 and Max 2010. I'm using the same mesh and achieving the same results in both packages. I have documented the steps required to achieve each one. Conclusions For selecting geometry…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
You are right Bal, It only works for polygons, which you can easily convert. But this is a workaround and it would be nice (although i don't really see much purpose to it) if it was supported on other sub leveles too. I just don't see a reason why would someone want to go in UV mode in order to do something else that UV…