He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
Additional Note: Don't scale your lights or any group your lights are a part of, scale / inherited scale increases the magnitude of the light vector and gives incorrect results. normalizing the light vector would fix this issue but I'm not sure its a good idea to do that - if anyone wants to chime in with ideas/comments…
For the interested - I've been having a ton of fun experimenting with new shaders after reading John Hable's Siggraph 2010 presentation on Uncharted 2 - I have a skin shader and a hair shader using techniques touched on in the presentation. check them out. FYI - they might be a little raw - code is fresh off the grill and…
@funshark for whatever reason your system is being extremely picky with code semantics at compile. Probably something to do with the Quadro and its fancier OpenGL drivers. I can defiantly fix those errors, although its a bit hard to test since no system I have gives those. The reason you can still choose some of the…
Hey, I have downloaded the shader but I can't get it to work at all and I'm in need of a little help. Firstly, I am using Maya 2011. win xp. ATI card. (dunno if that makes a difference) I can create a cgfx shader, and point it to the cgfx file. but anything I do after that has no effect it seems. I tell it I want to use a…