He saw what he had created and knew . . . it was a MONSTER - dum dum dum Goals: 1. Create a useful Maya viewport shader with many functions and techniques to showcase a wide range of surface properties 2. Write a Shader with a compartmentalized structure that is easy to read and dissect for people learning to code. This…
For the interested - I've been having a ton of fun experimenting with new shaders after reading John Hable's Siggraph 2010 presentation on Uncharted 2 - I have a skin shader and a hair shader using techniques touched on in the presentation. check them out. FYI - they might be a little raw - code is fresh off the grill and…
@funshark for whatever reason your system is being extremely picky with code semantics at compile. Probably something to do with the Quadro and its fancier OpenGL drivers. I can defiantly fix those errors, although its a bit hard to test since no system I have gives those. The reason you can still choose some of the…
@Hazerdous Thats quite a compliment, thanks - Xoliul's shader is really finely tuned (and 3dsmax's shadow support is a killer feature). I see this shader more as a technical exploration and as a learning tool, which is why I've separated all the core shading functions out into compact sections to help other people learn…
Quadro has fancy OpenGL drivers? :D heh it supposed to have the best ones nah? eheh What about the Cg Core runtime library ( cg.dll ) ? I remembered that I have updated it in the past and the cgfx shader I have been testing worked better... I will try... Actually, my version is 1.50.0605.238
Hey, I have downloaded the shader but I can't get it to work at all and I'm in need of a little help. Firstly, I am using Maya 2011. win xp. ATI card. (dunno if that makes a difference) I can create a cgfx shader, and point it to the cgfx file. but anything I do after that has no effect it seems. I tell it I want to use a…