2) Guard outpost interior. Crates r cool except for the biggest red one. It won''t be inside since it is larger that the door ;) Red color with skratches seems like a metal to me. I suggest avoiding textures/materials that r not clear what they r. Or maybe changing them to make it more clear. Normal map on the walls could…
after looking at images longer than last time, i've got something i wanted to mention :) 1) Guard outpost. Note: letters correspond to ones on the image attached. a - metal window frames are too thick. They are thicker than the wall which is wrong since window frames don't have same thickness as the wall, unless the wall…
awesome post man, thanks for all your breakdowns :) There is a big improvement since LabX scene, congrats ;) EDIT: btw, 3DLee since u r so excited about stalker why dont apply to GSC, i heard they will be working on stalker 2...
From what I see there in this page, you use 100% photo-sourced textures, and create normal maps from derived diffuse textures using something like crazybump (correct me if I'm wrong). The problem is that it looks a lot like a cgtexture dump and crazybump show to me. Okay it's pretty fast to come up with something using…
i see. Well, that brick wall would not be damaged the way u did because bricks once put together won't fall appart unless u fire an RPG ;) What they could have though is not perfectly flat and slightly damaged surface due to weather conditions when small portion of bricks fall from the wall:…
This looks pretty neat so far! Kinda reminds me of ARMA II which I really like from the point visuals. Something really important you need to keep up with when it comes to rail tracks: in one shot you have your rails on a hard surface (the train station). This can't be. Rails always have to be bedded in "loose" crest /…
Railroad tie pile #1: Nothing too special, but I like how it came out. :) Finally, I'm working on the railroad bridge based off of this ref: I'm building it in 12m sections to match the 12m rail sections. There will be 2-3 versions of the "middle" sections and then two unique end sections. This will allow level designs to…
Good point, a couple of those textures do look kind of washed out. I wonder if it's the lighting or the textures themselves? I shall investigate further! I have some WIPs that I would love to get some feedback on, as well as a few technical questions. First off, a simple small wooden/concrete rural bridge. This will be on…
3) Train rails. Look great to me overall. I suggest that u make better transition between pebbels and terrain texture. Simply overlay the grass texture where pebbels touch the ground ;)
Looks good, impressive work, especially working alone. The only criticism would be that some of the textures look slightly washed out, and could do with being a bit richer/more contrasty. The trees are fine, but the buildings and terrain textures could certainly do with a slightly boost in contrast/colour.