from what I can tell you aren't using the same road texture on the bridge and the roads. Is that right? If so you should change that. 80% of that bridge texture is waste.
Railroad tie pile #1: Nothing too special, but I like how it came out. :) Finally, I'm working on the railroad bridge based off of this ref: I'm building it in 12m sections to match the 12m rail sections. There will be 2-3 versions of the "middle" sections and then two unique end sections. This will allow level designs to…
@gauss - Thanks! Yep, Polycount is great for getting breakdowns. I'm hoping to really refine my workflow with this project. @Ark - That book sits next to my desk, it's great. :) The lighting is still a WIP for sure. More rust and wear are also on the way (along with better transitions) with decals later on in the project.…
I like the bridge but havin a 2k texture is quite a waste. the texturing looks still very generic there. IF you do a unique texture for the bridge put some more worn parts and stains into your texture. Or just use a tiling 1k texture with some decals for the details. :)
That's a great point GarageBay9 - the bridge that I referenced is right near where parts of the plant are still active and it's the same rail line that passes by the fuel storage depo. I think it may have still been in use up until a few years ago, so they probably tried to keep the bridge from decaying too much, haha.
They are different textures, because the bridge section has more dirt and grime built up on it (hence the small plants). I used alpha'd decals on each end of the bridge for the transition. Maybe I should take advantage of the unique texture and add more detail? The other reason I decided to go with a unique texture is I'm…
run some unsharpen masks on those textures. Specifically the bridge metal that will help alot, right now the pealing paint looks bubbly, when it should be sharp.
It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…
@Matroskin Yeah, that damage is more from a firefight of some kind rather than just age or the usual weather wear. I'm going to keep tweaking it though. :) I based the concrete/re-bar supports off of this image: @ArticaNova83 - That's one of the default trees that comes with the Leadwerks engine. They're just placeholders…
Thanks Noel! I actually work with a Josh Rice as well, so I must have gotten some wires crossed when I posted that. I haven't had much time to dig into LUA yet, but from what I've seen it works well. I've finished the smaller road bridge, barring any unforeseen issues. My only regret is not optimizing the guard rails more,…