hmm i think to showcase this engine potential a large outdoor scene was a bad choice , the lightning seems vey bland , doesnt seem to be support for ambient cubemaps on the shader you use for the assets, that would help sell it a tad more , also i would recomend doing proper highpolies for assets that would benefit,…
It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…