i dont think the 2.49 bevel scrip will work in the 2.5 version of blender... plus dont forget that bevel is now a selectable option in the modifier stack of 2.5... i do know the advantages of the script was making only certain parts bevel within the mesh, something i dont know why they havent implemented yet...
I think Crouch is developing a bevel for the looptools script (at least it was sugessted and he said he would look into it) There is a bevel script but i couldnt get it to work in the newer builds :/ Thanks for the compliment on fastloop :) Im happy you are finding it useful :D
no, it works with the latest builds the site came up again und you can download the script i installed it and it works fine here´s the link http://tube.freefac.org/post/edge-tools-expanded
sorry for derailing it a bit, but i didnt want to make a new thread for it does anyone have the bevel weight script flying around ? tryed to find it online but the site where it was hosted seems to have died
Good stuff man, looking forward to more as I'm planning on moving back to Blender for modeling once Bmesh is out (currently I only really use it for uv mappping). Thought this was worth pointing out to those who haven't seen it. It's like polyboost for Blender I think. A script called LoopTools…
pretty good pace only new thing i figured out was the user definable transformation widget and i don't know how iv been using blender for months and not know abut that one yet but thanks. but im actually here to ask some question i've been using the build from the blender Foundation site currently 2.55a assuming that would…