i think with simpler topology (mostly pure cylinders) it will be easier to sculpt those details. when it comes to sculpting, you dont need edge loops around every hole, as that causes poles and pinching in some areas. its easier to just crank up the subdivisions on a regular quad surface and poke those indents with the…
The model itself looks like it doesn't have a lot of direction or pre-planning. You can tell you know what basic shape you want the character to be but there's not a lot of definition. Especially in the stomach and pelvis area. I'd say go back, delete a lot of your edge loops and start bulking in some meet for him. Follow…