Didn't see a thread already. http://www.devicemag.com/2010/03/04/valves-steam-platform-and-half-life-games-coming-to-the-apple-mac-soon/ I assume Valve is going to port all their games, and then open up the service to whatever developers have Mac versions already ready. Which more than anything, should benefit the indies…
Yep, its official. I'm actually a little surprised that the announcement was this extensive. Not only is Steam coming to Mac, but the Source Engine has also been ported to the Mac. Portal 2 will be the first Source game to be released on the Mac, but all of Valve's back-catalog of Source-powered titles will also be making…
Mac and Linux users starve for good games, im useing dual boot since ages and honestly only reason Windows is still allowed on my HDD is the fact i love games, if Valve wants to get serious about alternate platform they can gladly be my guest, besides OSX has a good share in America and if Valve even gets a Linux client…
Counterquestion what would be against staying with OpenGL from now on ? As far i know the only thing OpenGL cant do right now is tesselation and OIT and thats just a matter of the next update.
This is what I was thinking. You get a Steam client on MacOS/LinuxOS, and reach "that many more" gamers who don't feel alienated. I own a Mac(mini), but don't game on it, but I am annoyed that people don't develop for it more as it's a viable platform for gaming.
I am really excited for this. I have switched over to macs for a couple years now. Turned my PC into a "hackintosh" and havent booted into windows for months. Some times I really feel like playing some CS source, or L4d, but don't feel like restarting. Now I can finally waste time easier! :)