For the normals I sculpted up the main forms in zbrush and then used mask by intensity to get the scale and bone detail. As requested some wires and just normal shots. For some reason the one with normal map+wireframe doesn't want to link correctly. Its on my photobucket if you want to see though.
Don't make a normal map by just running a crazybump/nvidia filter over your diffuse. This simply doesn't work that well for characters. Maybe only to add in small details that you add to the highpoly-generated normalmap. The design is actually pretty cool! the colors could use some work, but the shape and style are fun.…