Hey guys, Im working on a next-gen car model for my portfolio and I had some questions about specs. So polycount, I know everyone always asks that, and a quick google search would work, but if anyone has any strange or really specific info that would be great! Damage, How does damage work in games nowadays? its dynamic…
renderhjs is mostly right, but you can go for the most common kind of thing. Usually that is creating two models, by taking the undamaged one once it's all finished and morphing it into a damaged state. Then take the textures and change them to fit the modeled damage. Seperate parts can be created that can detach and so,…
Thanks Xoliul, much appreciated. I'll give the documentation a good read and see how I get on, I will give you a shout if I get stuck or need any specific help. I'm just desperately trying to finish an environment piece I've been working on for far too long but then I will get onto a vehicle of some sort. And I agree,…
Thanks alot! sorry for taking so long to respond, but Ive been researching all the things you guys (girls?) said. looks like I will take an off path with this, a still of my really clean car, and one of my really damaged version. no need to optimize this for any specific game, I 'll just kind of take a middle route between…
I'd recommend Crashday. It's an old game though, but i learnt modeling and everything modding that. No normalmaps but pretty fun with customization and so. This is what you need: http://games.softpedia.com/get/Tools/Crashday-SDK.shtml If you want, I can try and dig up a maxfile from back in those days, but you should start…
Apologies in advance for jumping on your thread Shrew, but I'm interested in this too. Xoliul, is there anywhere that you know of that provides some details/help on getting custom content into Flatout? Crashday even? I know there's a small mod community for both games but after some research, there seems very little in the…
Like always, IT DEPENDS Just google around, see what game developers blog about and get inspired. Just today for example:* Blur showed some of their deformation debugging stuff http://www.gametrailers.com/video/bizarre-creations-blur/62635 (1:10 for example, they seem to use some kind of array of dots or sphere volumes to…