Here's something I've been doing for a mechanical modelling assignment, should eventually have it shoved into UT3 in the near future. As of now this is just the basic high-poly model as it stands. C&C welcome ofc. I'll add in the seams via zbrush once I have an optimised low-poly before baking it on methinks.
I think this is a really awesome design. However I see one issue, and that is those small wheels. I am interested to see how it responds to rough terrain. Maybe if it had a secondary walking mode to handle rough terrain. From my experience with unreal vehicles is they never respond the way you would think they would on…
in the series (stand alone complex) these things can jump crazy high so i imagine they would just jump up the rough terrain, jump over it or they do this kind of crab walk. Theyr crazy little things they have so many gadgets to get them out of situations obviously these cant all be done in unreal but im just trying to give…