Yeah if you want to just get a point in space at any given time, just use: float $pos[] = `xform -q -a -ws -t myMeshNode.vtx[1]`; This would query the absolute worldspace location of vertex index 1 on an object called "myMeshNode". However if you want to actually lock the position and "constrain" the locator to the vertex…
Hello everyone I'll explain the whole problem just in case I'm just thinking wrong ^^ but essentially i'd like to fetch the tangent basis of vertex (in world space) So I'm building race tracks using a 'straight' mesh that i bend using a Flow path along an EP curve. I need to parametrize that track using a serie of…