First time I've tried baking textures and I'm semi-happy with the overall outcome, I also tried making a normal map within Maya but it came out wrong and looked too tacky. In the end I just made a spec and bump map in Photoshop. Any crits? -Edit- I also modified the shape of the head and added a few more polygons which has…
I don't quite understand what you mean by baking lighting, If you mean the spec map I just save out the colour map in photoshop and make some level adjustments and paint areas white which are shiny such as the forehead due to greasy skin. For the lighting scene I just set up 3 point lighting set up one with a slight red…