I use it alot! Examples, I draw the outline of a fountain then lathe it. I draw the outline of the stump of a gnarly tree, Then covert it to patch, clean it up and then convert it to editable poly where I then Extrude along splines. Its really good for those annoying shapes, just to get started. I also cam from a pen tool…
render - the thing is, in theory, I don't want the center left vertex to be deleted. It needs to be there to retain the formation of the front panel, as I want those polygons exactly as they are, all I want are the verts to NOT split adjacent triangles :) I have even tried selecting the center left vert, and the bottom…
Pior, yep, I know that. To clarify - I'm not talking about the triangles that exist by default, I'm talking about it splitting triangles unnecessarily in a brute force fashion - ie the triangles on the top and left panels, because they have a vertex resting on their edge. I can understand the logic behind it, if one were…
Codefather, thanks for the insight, that looks like an interesting way of modelling indeed. In regards to the graphite modelling tools (polyboost) from what I saw it looked basically like the edit poly panel docked above :D I'll have to have a proper play around with the GM tools, and try this technique. render - that…