first off, if this is in the wrong forum i apologize. it's my first post here on polycount. I'm a college student, and my main focuses are character design and animation. (i'm currently a character animation intern for avalanche studios---disney interactive). however, i love creating 3d art and am hoping to get better. a…
I wouldn't sculpt a high-level of detail onto a model if I wasn't going to transfer the detail to a normal map, but there have been times where a very quick pass (low-med) with zbrush has helped me be able to quickly put landmarks onto the diffuse without having to battle the UVs.