Ive used texture baking before in the past and it allows me to bake the textures when everything hasa white material applied to it and when there is the skylight with a plane below the chatacter etc. But when I have tred baking the diffuse from a zbrush file it just bakes red :|
I have found out that i dont actually need to create such a complex bone system and that a simple character studio bipd will be fine. I have been battling GoMax all day as it seems to scale my model up all the time . The next issue i face is finding out how to bake the diffuse texture from the high polly onto the low poly…