A few cons I see compared to for example CB:* Requires 2 taken photos which eliminates sources such as stock art, DVD texture collections, illustrations, free sources such as cgTextures.com. Because of that it takes more time to get the right 2 pictures for the particular project. This is a big deal for many CG artists as…
what confuses me about this is the 2 photo limit. Texture libs aren't going to provide suitable pics for this apps so you need to shoot your own, which means your not limited to 2 photos. If this could take more than 2 photos it could get more interesting. the head demo is a good example of where you get a nearly but not…
Agreed, unless they were particularly good examples and not representative of the average result you'd get from it, it's a pretty clever piece of software.