Hi Matt, what would you like to know exactly? The idea behind the script is quite straightforward, its realization a little more complex for the lack of clever methods in 3ds Max code to get sorted edge loops/rings. The only thing you can query for is a BitArray filled with edge loop/ring indexes. For its very own nature…
Sweet, thanks for the info. I've been tinkering with the programming for a good part of the day already, but the way I need to use the code snippets is a little confusing. I setup a button to take 2 edges, and put them into a variable and print my selection in a pair, which was easy, but then I'm not sure how to choose 1…