OrganizedChaos : I agree about colours. I`m not fussed atm, as I plan on doing the colours for the Realtime, then I will try and get the colours spot on. The Dag Node : Yea cloth is sculpted and brought into the Maya scene for render. Of course the other way is to bring all the rigid bits to ZB to sculpt the cloth, make…
doesn't look wrong to me ;) he's coming along pretty well, you're almost there man! maybe his vest, the grey inner part with he honeycomb pattern and the sash should be slightly darker to give a bit more contrast and bring out the rest of the harness ? i tried it here real quick with the burn tool in photoshop and it looks…
konstruct : Thanks man, I have altered the chest and waist somewhat since the last update. JohnnyRaptor : I agree about the pose, I have cheated a bit because this angle does show off what is nearly finished, I just didnt want to show the back as its not nearly as finished/polished as the front. More angles to come soon…
dv8ix : Thanks! I know the green isn't right, just leaving that until the texture stage, just distracting myself with rendering. But keeps my from going mad. :) Hey Dag Node, I am planning on just still frame, either in Marmoset or Unreal ( although I have no clue about that one just yet! ) I just want in engine as I think…