Hi everyone! The polycounter in 3DS Max is a great tool, but it counts every polygon/triangle in the scene (or in your selection). However, I would need to count only the drawn polygons and not the back-culled ones. Usually I consider them being about 2/3 of the total polycount, but it's never a precise value. Does there…
Very good question. I'd find this useful too, with a polygon budget of around 2000 per frame at 60 fps. Max seems excellent, though one annoying thing is the polycount switching between quad and triangle count whether or not you're in edit mesh/edit poly etc. I'd like it if you could stick to only triangle count.