malcolm: Try this... I just threw it together in 20 minutes now but it seems to work fairly well on the stuff I tried it out on. It may be a bit slower on objects with tens of thousands of UVs... it will work on any selection, but it'll be fastest if you manually select the parts you want to move into the 0-1 range first.…
hi there, i found the script via google, but it doesn't work for me. :/ http://www.ldaustinart.com/paul//scripts/mopGatherUVs.mel i select the shells i want to move and type in mopGatherUVs; for a second a small window pops up, but the uvs stay exactly where they are and nothing else happens... :(
Well that was interesting, I downloaded that script and tried it out also. That may be handy somtime in the future. Does anyone know of a simlar script that would pack all the uvs in 0 to 1 space tight and equally spaced like in headus uv layout you can choose pack uvs.
Hi, Arriving late to the party, but, does anyone still have the MopGatherUV script? The link's 404, and I've been looking for something like this for days now. Thank you.
If you don't want to deal with MEL script or special plugins just for moving shells around, you can just use the input line at the top of the window. Just make sure it's set to Relative and X/Y will control up/down/left/right shell positioning. Moving it by 1 will shift everything 1 full tile.
Well, bugo, that moves it by exactly one unit, which isn't exactly what he's after, and it'd mean changing the number for every different amount you need to move each piece. He wants a one-click solution for pieces of UV anywhere outside the 0-1 range. To do this you'd need to query the selection, find how far outside the…