with some small changes it works for me now. thanks alot MoP! // Procedure to automatically put UVs back inside the 0-1 range. mopGatherUVs; global proc mopGatherUVs() { // Check selection. string $uvSel[] = `polyListComponentConversion -tuv`; if ( !`size $uvSel` ) { error "Please make a UV selection to gather into the 0-1…
Does anyone know of a tool that will take uv shells and move them into the 0-1 uv range without changing their relative positions in the uv editor. I'm cleaning up some messy props and artists have their shells scattered randomly sometimes 100 tiles away from zero, I'd like to click a magic button and get these back in 0-1…
Well, bugo, that moves it by exactly one unit, which isn't exactly what he's after, and it'd mean changing the number for every different amount you need to move each piece. He wants a one-click solution for pieces of UV anywhere outside the 0-1 range. To do this you'd need to query the selection, find how far outside the…
Well that was interesting, I downloaded that script and tried it out also. That may be handy somtime in the future. Does anyone know of a simlar script that would pack all the uvs in 0 to 1 space tight and equally spaced like in headus uv layout you can choose pack uvs.
malcolm: Try this... I just threw it together in 20 minutes now but it seems to work fairly well on the stuff I tried it out on. It may be a bit slower on objects with tens of thousands of UVs... it will work on any selection, but it'll be fastest if you manually select the parts you want to move into the 0-1 range first.…