Oh yeh, I realy start the details way to early, I notice that myself but just can't stand it ;) Gota work on my discipline too ;P Still need some hints for common techniques that help me with something like that: "I got a cylinder and wat to create a muscular upper arm out of it and then attach it to the body" - common…
Disco Stu asked that bevore. I am not shure, I got no experiance in sculpring so I think I do not aim for a sculptable mesh. I guess i try to make a good basemesh that is ready for subD modelling to add details, yet I want to maintain it rig-able. I once aggain created edgeloops that are needed at oen point bunt run over…
Thankyou :D I'm currently creatign a basic human with the help of this Tutorial by poopinmymouth. For the conept I use some front, back and side views from my googled refferences folder. That tutorial is verry nice ;)
Thanks SupRore! I realy fail... not searching the forum itself *facepalm*. Sorry bout that. I found another, simple enougth, tutorial http://plissken.fatalunity.com/tutorials/subdiv/step3.html I would reproduce it to this result... ... but isn't that a bit cheap?
Off to a good start! I like all the improvement you've made in this thread. Careful when you get to the face part of that tutorial, that topology looks pretty messy and would probably animate poorly or at least be a bit of a nightmare to rig up. You can get the exact same shapes with the same number of tris and preserve…
I know all of that, hehe ;) As I said in my other "Yet another newcomer" thread, I'm with max since 1 year now and I think I know most of the tools necessary. I should realy have a basic understanding how to create a model, forming a base mesh was obvious but I hoped the traceing method would be faster. If youre intrested…
Thats what polycount is for, some advice may be harsh but it's all in your best intererst. typing face modeling tutorials into google will yeild some good results no doubt ;)
Thanks Calabi! I know that one and I somewhat loose track at page 4 :S I decided to go with this one now http://www.silo3d.com/Tutorials/User_Tutorials/tony_jung/HTML_files/tjnyc_1.htm It is realy simple and step by step too, starting of with a double extruded box.