That last image you found is a beautiful example. You can get so much info out of it. You can see how he uses flow and edges to define forms. Where the mesh is denser or lighter depending on the detail needed. It's a beautifl example of sub_D modelling. As for your model. I've been keeping track of this thread, and your…
Whoa man, this is definitely becoming a learning experience for you - getting better :) I don't think I can add much more than what has already said. I'm not sure if the intention for this particular model is to be a base mesh for a sculpt that you will do in ZB, like your quality bar image, or if this IS the high poly…
Yeah, i would not say that's a particularly good example. check out the polycount wiki link and the maya videotutorial in the thread i linked for a better idea of solid hand end results.
Nice! I have ben working on a muscled monster, but I made most of the work in Zbrush, I started with a very simple Base mesh made of 4 sided Boxes mainly. here is an example of how its looking by now, Later i will have to use retopology to get a clean mesh though.
I already stopped tracing when you said this the first time. I did study it... my mesh fro example got 2 loops less at the legs and also one less in the face. My topology is quite a bit different. As i said when you told me not to trace the first time, I loaded the picture on my second monitor and used my anatomic…
At the moment I am willing to step back :D wouldn't my current basemesh be ok if i remove the additional loops? I created it from 8 sided cyls (makes the welding of the arms and legs easier) Hmm... shall i start form cylinders aggain or cut down my current basemesh, I think the shape is not that bad at all. But as you say,…
I totally agree with everything that's been said. Originally your first mistake was when you made your reference planes, you didn't include a side profile, which you're continuing to do. You're having trouble getting depth out of your model because you have no depth markers. You have a set of two width markers. Personally…
Yeh. But I don't think it looks good even with triangles right now, not taking smooth into account. If you had not seen the concept you would problably not notice that I'm doing something un-human, you would probably just think I messed up the proportions a lot, hehe ;P Some here said it works even without planes, I got…
First thing well do as personal trainers is force you to do sports every day. Then when you have some condition we can start the training plan giving you instructions on the right technique :D Im looking for some good low poly start examples will be back if i find good ones.
Off to a good start! I like all the improvement you've made in this thread. Careful when you get to the face part of that tutorial, that topology looks pretty messy and would probably animate poorly or at least be a bit of a nightmare to rig up. You can get the exact same shapes with the same number of tris and preserve…