Looks great, especially the sub-d tires. One thing I notice, is your engine is a little lacking. There is no definition to really suggest that it is an engine. I know it is in back and below the upper gunner, but I feel that the engine deserves more detail.
bit of an update. Baked normals and a diffuse. Touching up engine componentes and more dryed mud on the diffuse tomorrow, as well as kicking out some details in the normals map and then a spec. I'm really going to be cranking on this project for the next 2 days so I can print it by Saturday afternoon when I have class.
@Electro: Thanks! I will have to play rage when it comes out, but it looks like fun! Looks like Borderlands with vehicles, haha. @Rang3r1: I added some detail to the engine to make it look like is has more working components by playing with some shapes and extruding along splines. Hope nit's convincing enough now. Now to…
Thanks for the recent comments and critiques all. I dusted it up a bit and threw it into UDK. I always have a terrible time lighting in th engine. he terrain lightmaps resolution is overridden and set to 62. So i'll for sure have to bump that up a bit more to get some nicer shadows on the ground. And I have a second UV…
Hey Matroskin, thanks a lot for the input! Of course the mains piece of the project is the vehicle, but the thing is is that for the class I am doing this project in we are supposed to have it in engine into a sort of mini environment. And yes I for sure agree that the vehicle is better than the surroundings. I am planning…