I tried that but Ididnt get any significant change inthe foliage appearence .... Whats the use of opacity slot if I have the alpha map in the diffuse? and what kind of texture dneed to place in the Sss slot?
Hi NAIMA, what you're going to want to do is load whichever imported vegetation 'based' geometry into you're map. Then assign it a material and set it to "Vegetation". To achieve the subsurface scattering effect, make sure you check on "Leaves" and adjust the parameters in the "Shader Params" menu. Then slide "Back View…