I have a tutorial on my website on how you can deal with low poly cylindrical/spherical shapes in my 3d section under tutorials www.custom-airbrsuh.com Also located on the polycount normalmap wiki http://wiki.polycount.net/Normal_Map#head-4c2a8da7b1205e71566df74be43b73b02def61ff Alternatively you don't even have to bevel…
Alrighty spec maps done, color maps done and i got this thing basically the way i want it now. I've got a couple bits and pieces that need some tune ups like the seam on the handle and a couple other areas i think could be punched up but unless you guys see anything that needs a tune up, or that i screwed up on this things…