Totally agree with Blank. The longer/more money an asset takes to create, the harder it is to art direct. Take it this way : With a simple oldschool asset, you can cut out geo out like crazy, repaint the diffuse easily, and all that. With a current normalmapped asset, every step becomes locked-in and harder to edit. If its…
I could be missing the point here, but if I'm not, I'm not sure I agree with a lot of what has been said. You're saying that normal mapping has taken a lot of work out of the texture workflow because it 'automatically' creates the shadows/highlights/detail on a model. While this is true, I was under the impression that a…