Sandro: Perfect man, great example! okay so find me a game thats used a nice hand painted style, ie non 'next gen' normal mapped stuff, that matches the colour palette used on that Bourne Identity poster! ( great film btw ) Do you see what im getting at ? EDIT: The Airbourne mod!!!! Thats a perfect example of an awesome…
No, you've just described a crappy-looking movie-tie-in game with bad art direction and sub-par art. Has absolutely nothing to do with the advancement of technology. There have been crappy-looking games for 20 years or more, it's not going to stop now. In fact I would argue that in fact it's because of advancements in…
Yep, I was thinking Prince of Persia was a good example too. It all comes down to the art direction, and the art direction will match the requirements for the mood of the game. Of course realistic military shooters are going to be dirty and desaturated, and of course family-friendly games like Buzz or Viva Pinata will be…
Okay you got me with golden eye, I confess. But the main point is, that everything seems to have scaled with the technology, but the traditional art skills have been let out to pasture. Theres been very few games pop up of late such as TF2 that actually do something thats anything exploratory and original with all this…
So... I basically agree with MoP and others on this. Great artists will be great with or without tech and it's all down to good art direction to make games less bland. Another good example is Trine. It's awesomely vibrant and alive but at the same time makes strong use of Unreal's heavy spec and normal mapping. I feel like…
Hey nice example Vrav. I guess from that point on, we can even make further distinctions : the actual rendered/zbrush matcapped source sculpt (and texture), compared to the end result in the game. The most striking example of this problem is Assassins Creed 2. You get OMG YOURE A ZMASTER comments at the sculpted character…
Hazardous, I don't want to sound like a dick here but perna's just written that huge post pretty much explaining everything and your still asking for clarification? example there?
Ok np, you and your buddies are right, I'm wrong. Please show me a next gen character created frome scratch in 5 working days, I'm keen to see an example of what your talking about.
I loved the visuals in trine! that was some seriously nice work on all the chars and environments, and the whole progression through the level themes was awesome. great example Sande, if I could ask a favour as an aside, could you punch in the nuts whoever designed the end boss level? (sorry if it was you ;) )