I've skimmed through most of the thread so if any of this is running over old territory, I'm sorry. I have to agree with a number of people that your original post kinda runs all over the place. You seem to be making quite a few different arguments at once which are all rather independent of each other. But from what I…
Without reading the replies I'll reply to the OP. I think you can apply the same stylistic choices artists used to make to the new shaders/maps and come up with some amazing art that isn't realistic but upholds the old style guides. You might not paint the spec highlight into the diffuse but you'll make sure that it gets…
Okay you got me with golden eye, I confess. But the main point is, that everything seems to have scaled with the technology, but the traditional art skills have been let out to pasture. Theres been very few games pop up of late such as TF2 that actually do something thats anything exploratory and original with all this…
Sorry mate youve got it 100% completely wrong. I never said someone who is a digital sculptour is not an artist, if anything im saying its a new breed of 'artist' I am one of these 'DIGITAL SCULPTOURS' that I'm talking about, I came straight in doing normal maps and high res models back in 2004 using kaldera and programs…
I suppose I should've explained myself better. Normals save a shit ton of time in one of the standard "grey/brown/green" games you were talking about. Not so specifically with characters or unique items, but with generic props and materials. In that any joe schmo can take a picture of wood, bring it into photoshop, tweak…
I think its true though if you have a good grounding in traditional skills, its gonna help no matter what. There do seem to be a lot of folks coming through that don't know how to paint textures too well but might be ace at sculpting in zbrush/mudbox personally, coming from a 2d illustration background, then doing flat…
Did you only get into game dev recently? I'm 25 now and I was into texturing around the Quake 2 era. My first industry gigs (freelance and in-house) were 100% diffuse handpainted texture work. Looking back on my old stuff I think I could have made a much more awesome result if I'd been allowed to work with the tech…
Dude, im not talkin 80's here... Picking out colours that stood out from each other?? RIGGGHTTT... I can really see thats all it took him to come up with the skills to paint textures like this.....
The Long Kiss Goodnight comes pretty close. :) I also think that Viva Pinata and color palette probably shouldn't be used in the same sentence. What I've seen from that game it looks like the kid who always eats the crayons finally had to puke.
Michelangelo? Sculptures actually have an advantage when it comes to drawing since they have a better understanding of forum and can visualize things in 3D. But most people are better at one of the things, sculpting or painting, and I kinda feel the same about 3D, some people are naturally better at painting, others…