to throw fuel on the fire.....and not that I believe this exactly but it's worth mentioning... perhaps there IS an increased blandness of art direction nowadays versus older days due to ballooning development costs, there's a big difference between a team of 10 people over 1-2 years versus a team of 30 over 3-4 years. And…
Vrav: I agree with just about everything you say, Morrowind never felt empty even if it was and that was the biggest thing Oblivion lost to me. With everything speed tree'd out the ass, it always felt like the land was just filler between gameplay. With Morrowind, I always felt like the world was the core of the game, with…
Ignore the haters, it's an interesting subject. But I do feel that people are just criticizing certain game art because it uses a limited palette, which I think isn't entirely fair. But I guess people think their opinions are validated by what they hate, which is a pretty accurate description of the internet come to think…
Okay you got me with golden eye, I confess. But the main point is, that everything seems to have scaled with the technology, but the traditional art skills have been let out to pasture. Theres been very few games pop up of late such as TF2 that actually do something thats anything exploratory and original with all this…
This is not my blog. But I wanted to write down some thoughts about the advent of the normal maps and see what you guys think. ( old discussion i know, but i think its time for some reflection on this!! ) Case in Point, Old school versus New school. I'm talking, quake versus doom 3. I'm talking, World of Warcraft versus…