Hey Kat! You are really starting to spit these out. That's good that you are getting the process down. Now that you seem to be grasping the process you should try more complicated props. Ones that are not just a cylinder (barrel, grenade, column). In regards to the specular: Specularity can be a difficult concept to…
Your modeling detail is great but, to make them even better bring them into Zbrush and give them some wear and tear. (rust, dents, broken concrete). Also add some more grime to the diffuse to give the final asset more believability.
It looks like it is coming along quite well, I would try to bake a cleaner and less noisy AO however, I think it is making your diffuse too grainy, as a nice brass/bronze fan would still be smooth, even as an antique.
the specular on the barrel needs work, remember that metal generally has higher spec values than wood, where your current spec seems to be mostly the same "material". with the grenade, remember that scratches and scrapes on the diffuse will also need to be present in the specular.
Its starting to look like something. I would def try to get move values and more gradients in the diffuse map. And also start working that specular a bit. Give the spec more love so it does its justice to the model. Keep on truckin!
@ chrisradsby & Jeremiah : I didn't have a specular map applied to the first picture i posted. It was just a quick update with the diffuse and normal. I have worked on the specular and the textures as well and here's a preview of what i've done so far. @ Raul: Here's the lp wires....enjoy ;)
I am liking what you got so far. I think you diffuse still needs some work. Overall everything you painted looks just brown, and if you look at your reference the center of the blades are that goldish color. You painted yours one solid color. This actually goes for everything. There is wear and tear on this model that you…