There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
while I agree with your sentiment, I'll make an exception for this statement because I believe like almost anything you can name it comes with *practice* That is the key here, if you don't regularly come up with game ideas, and ideally make them in some form or other (think KP's board game for example) then the chances are…