Hi again Perhaps I wasn't too clear on my last post. I didn't mean that you should stop doing cartoony animations and only do realistic ones. Cartoony animations are actually more appreciated by people, if done right. Adding humour to your work will make it more interesting in my opinion so by all means, keep doing it. I…
Your reel looks good. Although I have a few points I'd like to add. What kind of animation are you aiming at? Is it just cartooney or are you looking to do realistic animation as well? Most of the animations in your reel look cartooney even though not all of them are cartooney models. The combine running animation is a…
This is great! I'm no animator and have great admiration for those who can. The one thing that stood out for me that others haven't touched on is when the Lich King pulls his sword out of the Dwarf. The dwarf falls rather awkwardly to the ground. It seemed a little too rigid and like parts of him were falling at different…
I'm no animator but I would have put the Combine doing the roll, disarming the other Combine, and then moonwalking out of the frame closer to the start because it looked really nice and makes me chuckle and increases my interest in the reel, except its almost at the end so there is nothing else to see past that. Basically…
Hey I'm James 9475, I used to have a thread on here a few months ago when I was trying to get a job in games. I now work at a really great dev on a high profile game, so thanks guys, it all paid off! However, my contract will eventually come to an end in a few months, and I need to be prepared for the possibility that I…
OK finally had some time to work on this today. I'm trying to get rid of animation that's referenced from other games and stuff, here's what I've been working on. It's rough because I only just finished like, laying it down, no polish work done, but how do you feel about the GIST. Is it still funny that he moonwalks off at…
i feel as a non animator (just a viewer) that when the one dude throws the other into the wall, before he falls, you should extend the "hangtime" to give more emphesis to the impact. just a creative choice mind you.
Mmh, that does make sense, the only thing is that I cut all of that sort of thing out of the reel b/c really you want it to be as short as possible. SO like, as a self contained scene, it would be nice to have a little calm idling but the reality is that sort of stuff is a waste of an animation lead's time when he's…
Its not his models, says so in the beginning of the video.. He is showcasing his animation. Anyway! Great work, I'm not really good enough at animating to really spot the minute things we might be out in at this point. Although, when the cyclops lifts the big rock, the rock kinda stutters unusually.