Pior, dont you mean when you do full transparency by dithering screen-space pixels?, meaning it can do extremely cheap but nice looking transparency by dithering transparency in 1 bits instead of doing full pixel to pixel calculations, that would require correct sorting.
yup I think that's exactly what it is!! That sounds very smart and elegant. On the screenshots there is some very tiny pixels to be seen on the hair but the masking texture just cannot be that highres! Any other games doing that? (derailing the thread a little BUT PS3/360 comparison threads can only go that far hehe)
erm, ok? "Game Resolution" has zero impact on the file size of anything at all. Do PC games suddenly increase or decrease in install size when you higher or lower resolution? 720p and 1080p are simple buzz words for "resolution of the screen", but the actual screen resolution bares no impact at all on media sizes. Granted…
What you are talking about is a simple trick we use in our engine, its called Alpha To Coverage. The pro's are that it works on any 1bit alpha tested surface, i.e. grass, foliage, hair etc, and that "when used with AA" it dithers the edges to make it look faded. Only works with AA on however. Also much faster/easier to…