Also disagree. While I se what your trying to get at, its not actually the point, as it were. A classic example of this is playing a retro game at 1080p. Good art is good art and will show at any resolution. Bad art however...
uhm... i'm pretty sure i'm right in saying that in order to look good on a higher resolution output, you'd need higher resolution textures (1024*1024 AS AN EXAMPLE!!!!! would look better at 1080p than a 256 texture). and similarly, on a lower resolution output, any detail from the larger texture will be mostly un-noticed,…
I wasn't saying they don't do good hair. SE modelers are some of the few left that have the balls to even TRY to do nice hair, rather than shaved heads or simple short solid haircuts. But if you see THAT hair ingame on the PS3/360, you will just go "ugh..." because the alpha to coverage dithering ruins it. Trust me ;) An…
erm, ok? "Game Resolution" has zero impact on the file size of anything at all. Do PC games suddenly increase or decrease in install size when you higher or lower resolution? 720p and 1080p are simple buzz words for "resolution of the screen", but the actual screen resolution bares no impact at all on media sizes. Granted…
What you are talking about is a simple trick we use in our engine, its called Alpha To Coverage. The pro's are that it works on any 1bit alpha tested surface, i.e. grass, foliage, hair etc, and that "when used with AA" it dithers the edges to make it look faded. Only works with AA on however. Also much faster/easier to…
Please tell me you didn't fall into the trap of saying screen resolution = size on disk...? The game could be 25p or 1080p, the size on disk won't change :p But I agree with your last point. Its more likely they said "right, lets cut some corners here and there, it will sell regardless and we can make the date". I would…