Using the green channel of your normalmap as a mask for painted-in snow in the diffuse might also be a good idea. "DepthBiasAlpha" is an Unreal shader thingie, you won't find it in Max - might be a good idea to state software etc for clarity:P
Thanks, I'm not worried about the diffuse at all right now, just the general shape the snow has. I find it too blocky so perhaps you are right, the edges are too sharp. I'll look into what you said about the snow meshes as well. As for how I make the snow, I used a shader. No painting was done. I played around with the…
Best thing you can do is get some blues in there, especially in the diffuse. The spec should be far more white and you want to have some "pop", get a seperate texture going with an alpha that only allows small dots to show through, this'll be your sparkly layer, make sure the spec power is lower for these this and pump the…
There are ways to do DepthBiasAlpha in max its just not called DepthBiasAlpha. Anyway... It would be good to know what software and the goal of the project, is this for rendering, a realtime engine or maybe just a realtime viewport grab? Since there are half a dozen ways to get the same things done in all the different…