So I have a very curious question for all of you here at PC. We have a game world we are working on that includes many different styles of environments, everything from snow covered mountains, to city blocks, with a large number of environmental objects and interactive objects that will be within each. My question to you…
You could create 5 different textures for the same building blocks but if you only changed the texture of near identical looking buildings it's gonna be noticeable. The bottom line is you want a set of modular pieces which can be combined in a variety of ways to produce noticeably different buildings and structures. On top…